It's sometimes funny when the right moment happens where you find an excuse to dig up a project exactly 9 years old and give it a few days of work just for the fun of it.
While drawing 2D pixel art of Death Star surface tiles dates back even further, I started doing 3D renders of it back in 2013.
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April 11, 2013 - Original six tiles derived from my old Kilk @ Play pixel art
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April 21, 2015 - Textured except for one |
Actually the very first post of this blog described the early Unity + Blender work I did on Project Starfighter. The original tile set was textured so I could use them in a procedurally generated Death Star surface. Ironically given my work at the Electronic Visualization Laboratory, the only tile I never finished modeling is the one on display at the lab..... until now:
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April 12, 2022 - Starting detail work, one quad at a time |
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April 13, 2022 - Quad Two |
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April 14, 2022 - Quad Three |
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April 14, 2022 - Completed Tile |
Of course now this tile is vastly more detailed than the other ones. Maybe too detailed for my needs, but it was a fun modeling exercise for a few days. Plus more 'greebles' to add to my digital library. Always fun to look into the craftsmanship that went into these old physical models - all the kitbashing and random parts clearly from model tanks, planes, etc.
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