A number of the shots were modeled after the teaser trailer for 'Solo: A Star Wars Story' and uses the music from that trailer by L'Orchestra Cinématique which is available on their YouTube channel.
Like almost all of my CAVE2 images or videos, I personally setup all the shots, the camera, and the lighting. I used a few versions of the CAVE2 application for the video. Some were existing demo versions with the music muted, others I was modifying the source project and making a new build for specific behaviors I wanted to capture or setting up the in-game camera at a specific location in case I needed to duplicate a shot.
The final hyperspace shot was the one that took the most takes because 1) the lighting was hard to get right and 2) I broke the app once and the star streaks were stuck in front of the cockpit. It was also the last shot of the night, so I was rather tired at that point.
I was a bit disappointed I didn't keep the scene used for the video in part 5.5 of this blog since I actually used the CAVE2 displays behind the camera to illuminate myself. There's also a fun part of that story where about a third of the displays and tracking cameras were down since we were replacing some of the screens at the time.
Although I do still have the scene file for the Star Wars 40th picture I did in 2017.
Since my last post, I've completed a first attempt at the flight stick controls for the Millennium Falcon as seen in all the films except Star Wars (A New Hope).
Flight sticks: March 27, 2018 |
Landing Gear Doors: May 2, 2018 |
One of the cancelled shots for the May the 4th video would have had a shot of the Millennium Falcon coming in for a landing with the fully animated doors and gears as it made its approach. Maybe for the best since I haven't modeling the cargo lift yet and the gaping hole visible in the above image.