New post after over a year! Focusing on other projects like Enterprise, research work, being lazy on writing posts, Breath of the Wild, Mass Effect Andromeda, etc.
Hoping this summer to get back into it.
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Baked Lighting Test: June 12, 2016 |
Playing around with Unity's baked lighting system. Apparently one of the last screenshots before I shifted projects last year.
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Star Wars 40th Anniversary: May 24, 2017 |
In celebration of the 40th anniversary of the original cinema opening of Star Wars, updated the Death Star hanger model to use the emergency lighting as seen on the season 1 finale of Star Wars: Rebels and added a Darth Vader model in homage to Rogue One: A Star Wars Story.
Also felt this was a fitting time to finally take a CAVE2 picture with my Kenobi "Redeemer" lightsaber which was a gift to myself for completing the PhD qualifying exam last year.
During May and June I did a significant amount of work rewriting the space flight mechanics and starfighter AI. Once those were completed, I finally did a push to implement important UI elements such as head-up-displays, targeting systems, and a radar.
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TIE Fighter Play Test: July 2, 2017 |
Since Rogue One and season 3 of Star Wars:Rebels had come out since I last worked on the TIE fighter, there was much more reference material for the cockpit displays.
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X-Wing Play Test: July 4, 2017 |
Just a quick port of the new TIE fighter UI components into the old x-wing cockpit.
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Exterior and Boarding Ramp Overhaul: July 10, 2017 |
In early July, I started work on adding more exterior details to the Millennium Falcon - specifically the armor plating. However the current state of the model has enough inaccuracies, that I started overhauling most of the exterior components.
This work is based off the production plans of the Millennium Falcon from Empire Strikes Back acquired from Star Wars: The Blueprints.