Between working on Enterprise and nearing my final year as a Computer Science Master's student, Starfighter had many more gaps between updates. A full year went between modeling a TIE Fighter.
TIE Fighter: 2012-2-10 |
TIE Fighter: 2013-2-25 |
Death Star tiles: 2013-2-25 |
Y-Wing model and Dynamic Tile Generation in Unity: April 5, 2013 |
X Wing Model: April 9-11, 2013 |
Imperial Star Destroyer models and normal maps for low-poly Death Star Surface: May 9, 2013 |
Modeling an X-Wing cockpit: May 22-23, 2013 |
May 12, 2014
Arcade Style Interaction and Weapon Test: June 27, 2014
In November, I combined the 'X-Wing' style flight controls with the TIE Fighter AI. AI and targeting computer mechanics still need refining, but the basics are there. Running on the CAVE2(TM) 36-node virtual reality cluster at 40 FPS with 32 vs 32 fighters. Decent cluster synchronization overhead, but still impressive (this runs at 120+ FPS on a single desktop).
Combat Flight Test: November 5, 2014
This concludes the state of Starfighter as currently documented on my Google site. More recent entries from 2014 and 2015 will be added in their own post.
Coming soon:
- Stormtrooper modeling and animation test
- More detailed X-Wing cockpit
- More CAVE2(TM)
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