Tuesday, December 19, 2017

Millennium Falcon 3D Model Part 5.5

Quick pre-The Last Jedi update to the lighting (now real-time) with blinking lights, interactable switches, additional tracking (for the chair), and textures and lighting fixtures in the corridor.




Textured corridor panels, baked lighting adjustments, corridor light fixture details: December 14, 2017




Lighting and interaction test in the CAVE2™ virtual-reality environment at the Electronic Visualization Laboratory at the University of Illinois at Chicago: December 15, 2017

Just a quick video over a lunch break and in between a refit of CAVE2 (some of the displays and tracking cameras behind the camera were down) to celebrate the release of Episode VIII: The Last Jedi. Went to see the movie later that evening.





Saturday, August 5, 2017

Millennium Falcon 3D Model Part 5

Boarding ramp and revised corridor: July 12, 2017

Cockpit corridor panels: July 12, 2017

Exterior and engine redesign: July 16, 2017

Starting turret interior: July 16, 2017

Revised turret seat: July 19, 2017

Scaling with Stormtrooper model: July 19, 2017

Turret panels: July 31, 2017

Turret panels: August 2, 2017

Turret panels: August 5, 2017

Monday, July 10, 2017

Millennium Falcon 3D Model Part 4

New post after over a year! Focusing on other projects like Enterprise, research work, being lazy on writing posts, Breath of the Wild, Mass Effect Andromeda, etc.

Hoping this summer to get back into it.

Baked Lighting Test: June 12, 2016
Playing around with Unity's baked lighting system. Apparently one of the last screenshots before I shifted projects last year.


Star Wars 40th Anniversary: May 24, 2017
In celebration of the 40th anniversary of the original cinema opening of Star Wars, updated the Death Star hanger model to use the emergency lighting as seen on the season 1 finale of Star Wars: Rebels and added a Darth Vader model in homage to Rogue One: A Star Wars Story.

Also felt this was a fitting time to finally take a CAVE2 picture with my Kenobi "Redeemer" lightsaber which was a gift to myself for completing the PhD qualifying exam last year.


During May and June I did a significant amount of work rewriting the space flight mechanics and starfighter AI. Once those were completed, I finally did a push to implement important UI elements such as head-up-displays, targeting systems, and a radar.

TIE Fighter Play Test: July 2, 2017
Since Rogue One and season 3 of Star Wars:Rebels had come out since I last worked on the TIE fighter, there was much more reference material for the cockpit displays.


X-Wing Play Test: July 4, 2017
Just a quick port of the new TIE fighter UI components into the old x-wing cockpit.


Exterior and Boarding Ramp Overhaul: July 10, 2017
In early July, I started work on adding more exterior details to the Millennium Falcon - specifically the armor plating. However the current state of the model has enough inaccuracies, that I started overhauling most of the exterior components.

This work is based off the production plans of the Millennium Falcon from Empire Strikes Back acquired from Star Wars: The Blueprints.