Sunday, December 13, 2015

That's No Moon Part 2

Continuing from part 1 is progress on my 3D model of the Death Star. This time focused on just interior corridors. One of the technical goals is to really take advantage of Unity 5's baked lighting system.

Main Corridor Pillars: December 11, 2015

Main Corridor Unity Baked Lighting: December 12, 2015

Two Versions of Blast Door Panels: December 12, 2015

Alternate Main Corridor: December 13, 2015


Docking Bay: December 13, 2015



Central Core Corridor: December 13, 2015

Central Core Unity Baked Lighting: December 13, 2015

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