Between working on Enterprise and nearing my final year as a Computer Science Master's student, Starfighter had many more gaps between updates. A full year went between modeling a TIE Fighter.
|TIE Fighter: 2012-2-10|
|TIE Fighter: 2013-2-25|
|Death Star tiles: 2013-2-25|
|Y-Wing model and Dynamic Tile Generation in Unity: April 5, 2013|
|X Wing Model: April 9-11, 2013|
|Imperial Star Destroyer models and normal maps for low-poly Death Star Surface: May 9, 2013|
|Modeling an X-Wing cockpit: May 22-23, 2013|
May 12, 2014
Arcade Style Interaction and Weapon Test: June 27, 2014
In November, I combined the 'X-Wing' style flight controls with the TIE Fighter AI. AI and targeting computer mechanics still need refining, but the basics are there. Running on the CAVE2(TM) 36-node virtual reality cluster at 40 FPS with 32 vs 32 fighters. Decent cluster synchronization overhead, but still impressive (this runs at 120+ FPS on a single desktop).
Combat Flight Test: November 5, 2014
This concludes the state of Starfighter as currently documented on my Google site. More recent entries from 2014 and 2015 will be added in their own post.
- Stormtrooper modeling and animation test
- More detailed X-Wing cockpit
- More CAVE2(TM)